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CyberCIEGE News
SSL and TLS August 23,
2010. The game engine now allows players to configure web and email
applications to use SSL and/or TLS. The same PKI features that
are used with VPNs and email encryption are incorporated into the SSL
functions. A new SSL scenario ("Angle Locks") illustrates these
new features, including the use of smart cards to protect TLS keys.
CyberCIEGE Tutorial offered at 2010 Annual Computer Secuirty Applications Conference July 26, 2010. A CyberCIEGE tutorial will be presented at the 2010 Annual Computer Security Applications Conference
in Austin, Texas the morning of November 1, 2010. The tutorial
will cover the use of the game for education and training, and will
include hands on scenario play for the audience. In addition, the
tutorial will cover use of the Scenario Development Kit for creating
and customizing scenarios.
CyberCIEGE to be presented at MILCOM 2010 July 2, 2010. A paper describing the CyberCIEGE PKI features will be presented at MILCOM 2010 in San Jose (October 31 - November 3, 2010).
Two New Identity Management Scenarios April
4, 2010. The Identity Management campaign was extended to include two
new scenarios. The first is a training and awareness scenario
illustrating risks of "identity aggregation" to a "clandestine
operations" character spending his day off in an Internet cafe.
The second illustrates challenges associated with protecting
identity databases that contribute to the issuance of smart cards.
Educational Licneses for Local and State Governments December 11, 2009. Rivermind, Inc., has extended the CyberCIEGE educational license to now include local and state governments.
Smartcard-based email signing and encryption December
11, 2009. Email clients can now be configured to use smartcards to
manage secret keys used to sign and decrypt email. A new
"ParaZog" scenario illustrates this feature in the context of a
paramilitary force that has been stood up to protect an international
carbon credit cartel.
CyberCIEGE gets e-mail November
2, 2009. Of course CyberCIEGE has always included e-mail. But now
the CyberCIEGE game engine has been extended to let players choose to
protect virtual e-mail using PKI-enabled e-mail clients. The attack engine has also been extended to attack
unprotected e-mail and find weak chains of PKI-based trust. A new
"Hard Rain" scenario within the Encryption campaign illustrates these
new features.
Public Key Infrastructure Tutorial Movie August
14, 2009. CISR is pleased to announce this addition to the popular
suite of CyberCIEGE tutorial movies. This movie explains the
functions of public key infrastructure (PKI), its use for validating
the identity of remote parties, and some of its potential
vulnerabilities. All tutorial movies are available in the game's
encyclopedia as well as here: http://cisr.nps.edu/cyberciege/movies.html CyberCIEGE gets a public key infrastructure (PKI) July
6, 2009. CyberCIEGE version 1.9o introduces PKI functions,
including Certification Authorities and installed root certificates.
Now, when players deploy VPNs within advanced scenarios, the
player can select between shared secrets and PKI for key management.
These new features are illustrated in the new "Advanced VPNs"
scenario.
CyberCIEGE Tutorial at Defense GameTech Users' Conference A CyberCIEGE
tutorial will be presented at the Defense GameTech Users' Conference,
which is in Orlando March 9-11, 2009. The tutorial will
describe strategies for including the game within Information Assurance
curricula as well as within organization-specific education and
training environments. The tutorial will focus on how military
personnel can make effective use of the game for training within their
organizations.
CyberCIEGE includes a tool with which instructors can assess student
progress. The game also includes an integrated development
environment for creating and customizing game scenarios. Both of
these tools will be demonstrated as part of the tutorial. Learn more about this conference at: http://www.simulationinformation.com/Gametech09/
CyberCIEGE Release Includes Identity Management Campaign September
29, 2008, CyberCIEGE version 1.9k was released. This version
includes an Identity Management campaign, a new "Attack Log" button
that displays reasons for asset compromise, and additional navigation
aids for moving around the office.
CyberCIEGE in IATAC IAnewsletter August 17, 2007. CyberCIEGE: An Information Assurance Training and Awareness Video Game
CyberCIEGE suggested as help for DoD Directive 8570.1 May 21, 2007 Shawn McCarthy | Where to get help on DOD security training
CyberCIEGE in Government Computer News May 7, 2007. Security Games Presentation at EDUCAUSE Security Professionals Conference
April 12 2007.Teaching Computer Network Security with the CyberCIEGE Video Game
Paper published in Elsevier Computers and Security
January 2007.A video game for cyber security training and awareness
CyberCIEGE Information Assurance Training Tool Tutorial
A Special Feature of the 7th Workshop on Education in Computer Security
January 4 - 6, 2006 http://cisr.nps.edu/WECS7/tutorial.html
Paper published in IEEE Security and Privacy
May 2005.CyberCIEGE: gaming for information assurance
Press Release February 7, 2005
"CyberCIEGE" Information Assurance Teaching Tool Released by Naval Postgraduate School
U.S. Government Distribution of Computer Security Resource Management Simulation
Monterey,
California, February 7, 2005 - The Naval Postgraduate School (NPS)
announced the limited release of CyberCIEGE, an innovative
computer-based tool to teach network security concepts. The tool
enhances information assurance education and training through the use
of computer gaming techniques such as those employed in the SIMS',
SimCity™ and RollerCoaster TycoonŽ. In the CyberCIEGE virtual
world, users spend virtual money to operate and defend their networks,
and can watch the consequences of their choices, while under attack.
In its interactive
environment, CyberCIEGE covers the significant aspects of information
assurance, and network management and defense. Users purchase and
configure workstations, servers, operating systems, applications, and
network devices. They make trade offs and prioritization decisions as
they struggle to maintain a good balance between budget, productivity,
and security. In its more complex scenarios, users advance through a
series of stages and must protect increasingly valuable corporate
assets against escalating attacks.
The CyberCIEGE encyclopedia
of security concepts contains a wealth of information assurance
knowledge. Users can read the encyclopedia, or watch its instructional
movies. For those who are new to interactive computer games and tools,
CyberCIEGE includes a short "How To" movie. Whenever a user has
questions, a single keystroke brings up information in the encyclopedia
that answers questions about computer security or helps the player
decide on the next move.
CyberCIEGE is intended to
support many educational venues, from basic workforce awareness
training to university classes. Even people who merely want to be
better informed about security for home computers that are connected to
the Internet can benefit from CyberCIEGE.
According to Cynthia Irvine,
director of the CyberCIEGE project, "CyberCIEGE can help organizations
meet obligations for information assurance (IA) training, annual
awareness refreshers, and appropriate cyber-security education. For
example, Department of Defense Directive 8570 was issued last fall and
requires IA training and education at all levels."
The game is designed to
support classroom use and has already been incorporated into several
Naval Postgraduate School classes. Computer experts at the prestigious
Georgia Institute of Technology have obtained a pre-release copy of the
commercial version and are exploring ways to use it in their classes.
Ralph Merkle, Distinguished Professor of Computing at Georgia Tech
stated that, "The SIMS meet system administration in this entertaining
game that lets you decide how to run your company's information
department -- and suffer the consequences if you get it wrong. This
game both entertains and educates, and has the potential to be a
valuable adjunct to more traditional methods."
CyberCIEGE contains support
for the creation of tools to record and assess student progress. Best
of all, CyberCIEGE is extensible.
NPS and Rivermind, Inc.
collaborated to develop the CyberCIEGE Scenario Definition Language.
The language is like a computer program for the game engine and allows
an almost limitless number of CyberCIEGE scenarios to be created. Each
scenario contains an enterprise workforce, which can be as small as one
person. Each worker has a job to do, as well as some personality. Those
jobs always involve company assets stored on computers. Just as in any
company, the scenario describes which workers should have access to
which assets. So, the engineering group has access to the secret
formula, while accounting manages the payroll. Workers and their work
can be located within various zones within the corporation. This allows
players to think about physical security measures as well as the
technical side of things. As the simulation progresses, triggers may
alter the job goals of the virtual workers. When this happens the
player may have to make changes to the network, buy new equipment, and
often worry about new security problems. Scenarios can also have
phases, so that players have to meet pre-defined objectives before they
can progress to the next phase.
The Scenario Definition
Language and a Scenario Development Tool are part of the CyberCIEGE
distribution. The CyberCIEGE website will be a scenario repository as
well as a place to get downloads to the distribution.
CyberCIEGE was created by the
Center for Information Systems Security Studies and Research (CISR) at
NPS, and Rivermind, Inc., of San Mateo, CA. NPS has made sure that the
game is correct when it comes to computer and network security, and
Rivermind's sophisticated engine drives game play.
Development
of CyberCIEGE was sponsored by the US Navy, the Naval Education and
Training Command, the Office of Naval Research, and the Office of the
Secretary of Defense. When NPS first had the idea of producing an
information assurance teaching tool they needed a partner with video
game experience. NPS requested a recommendation from Gilman Louie, CEO
of In-Q-Tel and a pioneer in the interactive entertainment industry. He
suggested that they team with Rivermind and put them in touch with Ken
Allen, its President. "We have been very lucky to combine some creative
and knowledgeable computer security experts with a highly talented 3-D
software team," said Irvine. "The synergy has been tremendous."
CISR at NPS is a leading
center for education and research in computer security. With over 20
faculty and staff, as well as hundreds of students per year, CISR
conducts research on highly secure systems, network security, and a
wide range of security technologies.
Ken Allen, Co-Founder of
Rivermind, has big hopes for CyberCIEGE. "We see almost limitless
potential for this game as we continue to roll out new scenarios and
custom features that allow us to model virtually any Corporate or
Government IT infrastructure. Looking to the future we believe there is
great potential in creating a multi-player version that allows players
to attack one another. Defending against a human player will add a huge
new dimension to the role of defender."
It is the partnership
between NPS and Rivermind that has made CyberCIEGE both realistic and
fun. NPS and Rivermind are seeking sponsors interested in tailoring the
tool to meet their specific requirements. This might include the
development of new scenarios, user assessment tools, extensions to the
simulation, or new artwork.
Rivermind's proprietary
TYBOLT game engine is key to CyberCIEGE. TYBOLT is a multi-purpose PC-
and next generation console-based engine designed for both games and
simulations. At its heart is a multi-platform 3D graphics library.
Anything from simple static objects to complex animated characters can
be imported from industry standard tools, such as MayaŽ, directly
into the TYBOLT engine.
Another TYBOLT innovation is
its 3D Graphical User Interface library. This library allows for the
creation of Windows-like User Interfaces within a fully 3D environment.
The TYBOLT engine also
contains: an Artificial Intelligence system, a video playback library,
a sound library, a memory management system, a resource management
system, and a real-time strategic/network/economic engine. When
targeting PC or XBOX applications, TYBOLT uses DirectX 9 to insure the
greatest possible compatibility with modern 3D video cards.
Rivermind specializes in
real-time 3-D software with objective of making it fast, robust, and
client-friendly. The company has provided contract engineering
resources to Electronic Arts for "Lord or the Rings: Return of the
King", "Medal of Honor: Frontline", "Medal of Honor: Rising Sun", and
"Knockout Kings" 2002 and 2003.
Numerous NPS students have
participated in tool and scenario development. The student mix has
included US military officers, international students, as well as
Government civilian students. "CyberCIEGE continues to provide our
students with great opportunities to contribute to an extremely useful
teaching tool while increasing their understanding of information
assurance issues," noted Irvine. "We still have lots of projects
waiting for new NPS students."
A limited distribution
version of CyberCIEGE is now available at no cost to agencies of the US
Government. An evaluation version of the commercial product is
currently available from Rivermind. CyberCIEGE will be released by
Rivermind in April 2005.
Download Related PDF (Handout at IA Conference in Philidelphia)
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CyberCIEGE
software was created by United States Government employees at The
Center for Information Systems Security Studies and Research (CISR) at
the Naval Postgraduate School (NPS) and Rivermind, Inc. CyberCIEGE
contains government work created by NPS employees and therefore those
portions of CyberCIEGE are in the public domain and are not subject to
copyright. All remaining work within CyberCIEGE is copyrighted by
Rivermind and its use is subject to the copyright protection afforded
to Rivermind. This specific version of the CyberCIEGE may not be
distributed outside of the United States Government without a license
agreement. SimCity and RollerCoaster Tycoon are registered names and
belong to their respective companies.
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